Even though with the .NET framework we don't have to actively worry about memory management and garbage collection (GC), we still have to keep memory management and GC in mind in order to optimize the performance of our applications. Also, having a basic understanding of how memory management works will help explain the behavior of the variables we work with in every program we write. In this article we'll cover an issue that arises from having reference variables in the heap and how to fix it using ICloneable.
A Copy Is Not A Copy
To clearly define the problem, let's examine what happens when there is a value type on the heap versus having a reference type on the heap. First we'll look at the value type. Take the following class and struct. We have a Dude class which contains a Name element and two Shoe(s). We have a CopyDude() method to make it easier to make new Dudes.
Our Dude class is a variable type and because the Shoe struct is a member element of the class they both end up on the heap.
![C# Heap(ing) Vs Stack(ing) In .NET]()
When we run the following method,
We get the expected output:
Bill : Dude!, I have a Blue shoe on my right foot, and a Blue on my left foot.
Ted : Dude!, I have a Red shoe on my right foot, and a Red on my left foot.
What happens if we make the Shoe a reference type? Herein lies the problem. If we change the Shoe to a reference type as follows:
and run the exact same code in Main(), look how our input changes,
Bill : Dude!, I have a Red shoe on my right foot, and a Red on my left foot
Ted : Dude!, I have a Red shoe on my right foot, and a Red on my left foot
The Red shoe is on the other foot. This is clearly an error. Do you see why it's happening? Here's what we end up with in the heap.
![C# Heap(ing) Vs Stack(ing) In .NET]()
Because we now are using Shoe as a reference type instead of a value type and when the contents of a reference type are copied only the pointer is copied (not the actual object being pointed to), we have to do some extra work to make our Shoe reference type behave more like a value type.
Luckily, we have an interface that will help us out: ICloneable. This interface is basically a contract that all Dudes will agree to and defines how a reference type is duplicated in order to avoid our "shoe sharing" error. All of our classes that need to be "cloned" should use the ICloneable interface, including the Shoe class.
ICloneable consists of one method: Clone()
Here's how we'll implement it in the Shoe class,
Inside the Cone() method, we just make a new Shoe, clone all the reference types and copy all the value types and return the new object. You probably noticed that the string class already implements ICloneable so we can call Color.Clone(). Because Clone() returns a reference to an object, we have to "retype" the reference before we can set the Color of the shoe.
Next, in our CopyDude() method we need to clone the shoes instead of copying them
Now, when we run main,
We get,
Bill : Dude!, I have a Blue shoe on my right foot, and a Blue on my left foot
Ted : Dude!, I have a Red shoe on my right foot, and a Red on my left foot
Which is what we want.
![C# Heap(ing) Vs Stack(ing) In .NET]()
Wrapping Things Up
So as a general practice, we want to always clone reference types and copy value types. (It will reduce the amount of aspirin you will have to purchase to manage the headaches you get debugging these kinds of errors.)
So in the spirit of headache reduction, let's take it one step further and clean up the Dude class to implement ICloneable instead of using the CopyDude() method.
And we'll change the Main() method to use Dude.Clone()
And our final output is:
Bill : Dude!, I have a Blue shoe on my right foot, and a Blue on my left foot.
Ted : Dude!, I have a Red shoe on my right foot, and a Red on my left foot.
So all is well.
Something interesting to note is that the assignment operator (the "=" sign) for the System.String class actually clones the string so you don't have to worry about duplicate references. However you do have to watch our for memory bloating. If you look back at the diagrams, because the string is a reference type it really should be a pointer to another object in the heap, but for simplicity's sake, it's shown as a value type.
In Conclusion
As a general practice, if we plan on ever copying of our objects, we should implement (and use) ICloneable. This enables our reference types to somewhat mimic the behavior of a value type. As you can see, it is very important to keep track of what type of variable we are dealing with because of differences in how the memory is allocated for value types and reference types.
In the next article, we'll look at a way to reduce our code "footprint" in memory.
Until then,
Happy coding.
Part I | Part II | Part III | Part IV